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Second Life™ Statistics Summary
Total Hours by all Residents
Land Size km2 (m2)
The Land Size supply is an important factor for the Second Life ®virtual economy as this economy was and is driven by a
reliable land exchange new buyers is a vital factor for a thriving land and property market economy. Over the last year Linden Research ®
has released an increase of mainland and private estate - islands - in an overdriven rate. As much as the demand and the orders for especially private estate - islands - has been positive
for the financial ratio for Linden Research ® in the overall review a collapse needed to be foreseen once Linden Research ®
released through external and internal restrictions new regulations in regards to "Gambling", "the European Union V.A.T. issue" and latest the "banking
restrictions. A land and property market heavily depending on trust and goodwill had been shaken by Linden Research ® with a final
devastating effect for the resident. The "mainland" versus "private estate" ratio is a safety pillow for Linden Research ® as a steady
income of 195 to 295 US-$ is secured. The following graph shows the ratio between "resident hold mainland" and the amount of "private estate - islands -".
Money Supply
The Money Supply looks of an impressive growth as a flat comparison count with itself. An over 100 % increase can be seen from January 2007 to December 2007. But brought into comparison to
the chart of all registered users (Unique and Alts) and actual decline of per user capita can be documented as shown in the chart below.
LindEx Virtual Currency Exchange
The LindEx Virtual Currency Exchange ™ is the second important indicator of the Second Life ™
economy. The monthly increase of money into the Second Life ™ economy is done through the LindEx Virtual Currency Exchange
™. Even as shown in the chart below that money injections being in decline over some periods of times in 2007, the cash-flow is still on a stable basis. Even with this
one positive effect still happening in Second Life ™ 's economy, it has to be looked at with caution, as this is even a far more fragile industry build
on believe and trust into this platform.
Unique Users
The ' Unique User ' account has been unfortunately discontinued by Linden Research ®'s statistic director Meta Linden with the following remark.
The above chart shows that even in an increase of the total residents count from 3.1 million in January 2007 to 9.6 million in September 2007, the increase of 'Alts' - alternative avatars had not
such an effect as primarly expected. Actually a ratio from 63 % unique user vs 37 % Alts to 70 % unique users vs 30 % Alts has been documented.
Premium Residents
The 'Evangelists' of Second Life ™ are the Premium Account holding residents. The residents will or have been
charged a monthly, quarterly or annual subscription fee. The premium account holding residents can be seen as people that are convinced in the Second Life ™
concept and to regard Second Life ™ as a platform to trust and to invest into.
Top 100 countries by active users count
The two charts brought together are giving a very good overview of who is active in Second Life ™ and for how long and by confining it into
the world areas U.S.A., Americas excluding the U.S.A., the European Union, Europe excluding the E.U., The Middle East, Africa, Asia and Oceania (Australia / New Zealand and so on...) it becomes
compairable. The amount of hours spent in Second Life ™ is shown per registered user (Unique and Alts) and in the amount of a monthly use.
Monthly active Users by age bucket
The majority of 74 % is older than 24 years of age, this indicates that the interest on Second Life ™ is more of an mature character and not
participated as game structure like ' World of Warcraft '™. As Second Life ™ has no typical
gaming structure as tasks, points, solutions or ending situations. Second Life ™ is a virtual economy and a virtual adaptation of life itself.
It can be as exciting or enspiring as much as the resident is deciding to have it.
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